How to improve performance holistic graph on windows10?
See original GitHub issueHi All,
I’ve made app what is translator for deaf person with mediapipe. Origin was made with python. And I migration it to Unity for more features. I tested holistic graph with plugin. It works however performance is worst than python. I don’t know why delay it. like below image.
I feel delay time almost over 1sec. So I changed code PushInput slowly.
if (delta > 1f / 20f)
{
graph.PushInput(nextFrame).AssertOk();
graph.RenderOutput(webCamScreenController, nextFrame);
delta = 0;
}
It is better than before although after several seconds. It was made delay, too. I don’t need high speed. I just want to exactly same output data and video. Anyone has other idea?
Thanks,
Issue Analytics
- State:
- Created 2 years ago
- Reactions:1
- Comments:10 (4 by maintainers)
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Top GitHub Comments
I just rolled back to Mediapipe 0.8.4 here and rebuilt as it was the most stable. https://github.com/homuler/MediaPipeUnityPlugin/commit/24576ce968c05c748c1ed56f82866c30ea9190d4
Seems in versions after where they added 3d pose points, a lot of latency was added
Fixed by #296