How to scale Landmark points relative to the texture size in v0.8.0
See original GitHub issueHi @homuler ,
I am using pose tracking solution and want to scale the resulting Normalized landmarks.
I saw your are using this code and the scaling vector is (100,100,100) but when I scale them myself using GetLocalPositionNormalized(...)
with same scale I am not getting correct mapping over the canvas.
I also try to scale it using texture width and height:
textureWidth = textureFrame.width;
textureHeight = textureFrame.height;
Is there anything additionally you are doing or should I change scaling vector?
Scaling in V0.0.6 was much easier, like this example I made few weeks ago.
Thanks, Arham
Issue Analytics
- State:
- Created 2 years ago
- Comments:12 (6 by maintainers)
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Top GitHub Comments
I don’t know what exactly you’re having trouble with, so please create a new issue and explain the details.
Cool! Making it the child of
Annotations Screen
worked for me. I also setsphere.transform.localPosition
instead ofsphere.transform.position
I have one separate question (If you want me to create a new issue then let me know). How to resize
Annotatable Screen
to portrait mode? actually the previous version was easy because we were able to change theWebCamTexture
plane. Thanks.