Image output tiling for seamless textures with Stable Diffusion
See original GitHub issueIs your feature request related to a problem? Please describe. Currently there is no way to create seamless textures with Stable Diffusion, a crucial feature that is missing.
Describe the solution you’d like Something similar to this pull on the sd-webui repo: https://github.com/sd-webui/stable-diffusion-webui/pull/911
A simple argument in the StableDiffusionPipeline
that would enable seamless texture generation for 3D applications.
Issue Analytics
- State:
- Created a year ago
- Comments:10 (7 by maintainers)
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Top GitHub Comments
FYI: In my app, I toggle to be tile-able or not after pipe loading by change
padding_mode
in each layer.Hi @torrinworx! As the https://github.com/sd-webui/stable-diffusion-webui/pull/911 PR suggests, you can make the Stable Diffusion models tile-able by patching the
torch.nn.Conv2d
before loading the pipeline:Native support for tiling in
diffusers
is unlikely to come, as it would either be hacky, or complicate the model the model design with additional arguments 😃