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Fix xr_v2 OpenXR Android

See original GitHub issue

The xr_v2 branch has a broken Android build. Notes on fixing.

The build appears to compile and link without error. It can be installed on a device but there appears to be no launch activity, so it it just hangs on the loading screen. The expected activity is com.unity3d.player.UnityPlayerActivity .

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:16 (6 by maintainers)

github_iconTop GitHub Comments

1reaction
mikeskydevcommented, Jul 26, 2022

@billyquith Do you feel this is in a good place to close out w.r.t compatibility on quest 2? I feel other android headsets deserve their own issues to track, but this should be fairly stable on quest now.

1reaction
mikeskydevcommented, Feb 19, 2022

image

ExportFbx relies on the vendor name being present in App.cs, which was changed in 234624f794a3d1816ffb66ed2ed6b798b62d2e6e. This will only be caught in editor if the FBX_SUPPORTED FBXSDK_RUNTIME defines are enabled.

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