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Issue while trying to load resources

See original GitHub issue

Hi @jagenjo and all here! I have found this issue: i’m trying to load a resource, for an example, an .obj file in the scene. i select Import File from the Resources Tab -> Import from Harddrive -> ... then a window appears and you can select the file. But when you select the file, nothing happens, file is not uploaded in the scene. The only way that i was able to upload a file was dragging it inside the window, after this my file was within the scene. I am asking this because me and @ThorstenBux are working on arStudio an editor for Augmented Reality based on webglstudio. We are integrating our format for loading .patt Artoollkit file but we found this issue. We would like to solve this because i think it will make easier to load the resources.

EDIT: this happens in webglstudio.org/demo !!

Issue Analytics

  • State:open
  • Created 4 years ago
  • Reactions:1
  • Comments:7 (1 by maintainers)

github_iconTop GitHub Comments

1reaction
jagenjocommented, Apr 21, 2020

there is no support for glb files in WebGLStudio

0reactions
KnightCodercommented, Apr 22, 2020

I also tried with .obj, .gltf and .fbx file as well. But none got imported.

ONLY .obj file got inserted into the scene however, it didn’t get imported into the fileserver. I had read from the documentation that

You can also drag a mesh to the scene view to insert it, currently WebGLStudio supports OBJ or DAE.

@jagenjo what are the file formats that are supported for import by WebGLStudio? Can we import external 3D models?

Read more comments on GitHub >

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