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Change unity plugin location

See original GitHub issue

As a developer using version control I want the root location of the rider plugin to be easily ignored within my unity project.

Suggestion:

  • Assets/JetBrains/Plugins/Editor/Unity3DRider.cs, or
  • Assets/JetBrains/Editor/Unity3DRider.cs

This way developers will be able to ignore the top level directory, which is not currently possible without having either

  • an empty Editor folder (by ignoring the current Jetbrains folder) and it’s associated .meta file, or
  • possible ignore plugins placed in the Assets/Plugins/Editor directory.

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:7 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
kreso22commented, May 28, 2019

@van800 Cool! Just unchecking “Automatically install and Update…” helped!

I am not able to find Rider Editor package. I am using Unity 2018.3 and Package Manager UI 2.07. Also tried googling if I’m missing something obvious but can’t find anything.

However, I think my problem is solved (Rider is working, and no more conflict with package&project).

0reactions
van800commented, May 28, 2019

@kreso22 Unity 19.2 with Rider Editor package v 1.0.8+ already works. Package loads EditorPlugin from Rider installation, so the best should be with Rider 19.1 latest Nightly Build. However 19.1.1 would also work, but it requires to uncheck “Automatically install and Update Rider editor plugin”.

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