Now working on fallback devices
See original GitHub issueit is working fine in all high end ios and all android but not working on low end ios,
i am using this code
ReactNativeHapticFeedback.trigger('notificationWarning', true);
please suggest
Issue Analytics
- State:
- Created 5 years ago
- Reactions:1
- Comments:9
Top Results From Across the Web
How does device fallback works : r/steelseries - Reddit
I have Arctis Nova Pro Wireless and when I turn them off it's doing nothing and in settings there is no option to...
Read more >K40143424: HA auto fallback not working has expected - AskF5
Enabled 'Always failback to first device if it is available' within X seconds. Cause. The reason it does not happen, is because BigIP01 ......
Read more >SRST/call-manager-fallback problem - Cisco Community
I'm trying to change the ip source-address for call-manager-fallback but the router tells me that it cannot change ip source-address while call-manager- ...
Read more >Default/fallback devices - Freedesktop.org
Setting the device with pavucontrol happens in the "Output Devices" and "Input Devices" tabs by checking the "Default" or "Fallback" (depending ...
Read more >7 series Configuration - When Fallback is enabled, the device ...
When Fallback is enabled, the device status register is always cleared after a failed configuration attempt. How do I debug my failed ...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
Hey, thanks for getting back. The Fallback applies to Devices not capable of the haptic engine (iPhone 6 and lower) and should return a heavy vibrate. Can you specify the devices that are not working? According to the iOS Docs: “On some iOS devices, you can pass the kSystemSoundID_Vibrate constant to invoke vibration. On other iOS devices, calling this function with that constant does nothing.”
Greetings
PS: Please use 1.1.5 for the latest working solution. Will provide an update to the 1.1.6 that is currently available
Hi @Kamill90 , i implemented a small vibrate for older iPhone Devices. But i´m struggling because i got no iPhone older than 7 for testing. In fact, i would appreciate it if someone could have a look on it and open a PR due to the fact that this library is only testable through real devices.
Greetings