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Now working on fallback devices

See original GitHub issue

it is working fine in all high end ios and all android but not working on low end ios, i am using this code ReactNativeHapticFeedback.trigger('notificationWarning', true); please suggest

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Reactions:1
  • Comments:9

github_iconTop GitHub Comments

2reactions
mkuczeracommented, Jun 6, 2018

Hey, thanks for getting back. The Fallback applies to Devices not capable of the haptic engine (iPhone 6 and lower) and should return a heavy vibrate. Can you specify the devices that are not working? According to the iOS Docs: “On some iOS devices, you can pass the kSystemSoundID_Vibrate constant to invoke vibration. On other iOS devices, calling this function with that constant does nothing.”

Greetings

PS: Please use 1.1.5 for the latest working solution. Will provide an update to the 1.1.6 that is currently available

0reactions
mkuczeracommented, Sep 13, 2018

Hi @Kamill90 , i implemented a small vibrate for older iPhone Devices. But i´m struggling because i got no iPhone older than 7 for testing. In fact, i would appreciate it if someone could have a look on it and open a PR due to the fact that this library is only testable through real devices.

Greetings

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