Mesh recognition stutters on iOS target
See original GitHub issueVisualizer scene looks like this:
Unity 2020.3.24f1 Target: iOS Device: MacBook Pro 2019
The only error in console is
Metal: Error creating pipeline state (Hidden/MediaPipe/FaceMesh/Preprocess): Link failed: The type of fragment input user(TEXCOORD0) does not match the type of the corresponding vertex shader output
(null)
Would be glad to provide any additional information.
Issue Analytics
- State:
- Created 2 years ago
- Comments:21 (7 by maintainers)
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Top GitHub Comments
@mahdipo It’s well done for me .Thank you very much!
Hi keijiro, Thanks for this repository , It worked on android and windows but on IOS it has error on “Preprocess.shader” at runtime. I fixed it by changing the shader code like below. @Ommand you can replace this code with your self code. please let me know if your problem is fixed too.