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playerWeakReference console spam

See original GitHub issue

Info

  • Server version: paper spigot 1.12.2
  • OldCombatMechanics version: Compilazione #45 (18-lug-2018 15.21.06)
  • Server log file: WARN [OldCombatMechanics] playerWeakReference or its value is null. This should NOT happen at this stage.Please report the error on github. (write@426403009)
  • OldCombatMechanics config file:
############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 #############
#                                                                           #
# Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/     #
# Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
# GitHub Page: https://github.com/gvlfm78/BukkitOldCombatMechanics/         #
#                                                                           #
#############################################################################

# This is to toggle the update checker
update-checker:
  enabled: false
  # Modes: auto, bukkit, spigot
  mode: auto
    
# Enable the oldcombatmechanics.toggle permission
# for players to individually /ocm toggle their cooldown
enableIndividualToggle: false

# List of interactive blocks that right clicking on will be ignored
# This is for modules such as sword blocking and elytra
interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box]
 

# To use the per-world feature you specify a list of the worlds in the []
# For example: (names are case sensitive)
# worlds: [world,survival,creative,SkyWars]
# Another example (for 1 world): 
# worlds: [bestWorld]

disable-attack-cooldown:
  # This is to disable the attack cooldown
  enabled: true
  worlds: []
  # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown.
  generic-attack-speed: 24
  
disable-player-collisions:
  # This is to disable player collision
  # This is now compatible with scoreboard and tablist-editing plugins
  enabled: true
  worlds: []
  
disable-sword-sweep:
  # This is to disable the sword sweep attack
  # The particle effect will still be present but will not affect surrounding entities
  enabled: true
  worlds: []
  
disable-crafting:
  # Disable the crafting of specified items
  enabled: true
  worlds: []
  # List of denied items
  denied: [shield]
  
disable-offhand:
  # Disable the usage of the offhand
  # Won't affect sword-blocking module
  enabled: true
  worlds: []
  # Whether the following list blocks items or allows them
  whitelist: true
  # List of items that should be allowed/not
  # Example: [diamond_sword,BOW]
  items: []
  
old-brewing-stand:
  # Automatically refuels brewing stands
  enabled: true
  worlds: []
  
no-lapis-enchantments:
  # Automatically adds lapis to enchantment tables upon opening
  enabled: false
  worlds: []
  # Whether to only allow this for players with oldcombatmechanics.nolapis permission
  usePermission: false
  
disable-elytra:
  # Do not allow players to wear elytra
  enabled: false
  worlds: []
  
disable-enderpearl-cooldown:
  # Disables enderpearl cooldown
  enabled: true
  worlds: []
  
old-tool-damage:
  # This is to set the tool damage as in pre-1.9
  # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage
  enabled: true
  worlds: []
  # This will allow you to set the damage divider
  # The default values below are obtained by doing (1.8 value)/(1.9 value)
  # Only axes and shovel values changed between the versions, so all others here have a divider of 1
  # We put them here anyway in case you wished to change them.
  # The plugin subtracts the enchantment-added damage,
  # divides the damage done while holding the weapon by the following values,
  # and adds back on the enchantment-added damage.
  damages:
    # Axe damages
    GOLD_AXE: 2.333333
    WOOD_AXE: 2.333333
    STONE_AXE: 2.25
    IRON_AXE: 1.8
    DIAMOND_AXE: 1.5
    # Shovel damages
    GOLD_SPADE: 2.5
    WOOD_SPADE: 2.5
    STONE_SPADE: 1.75
    IRON_SPADE: 1.5
    DIAMOND_SPADE: 1.375
    # Sword damages
    GOLD_SWORD: 1
    WOOD_SWORD: 1
    STONE_SWORD: 1
    IRON_SWORD: 1
    DIAMOND_SWORD: 1
    # Pickaxe damages
    GOLD_PICKAXE: 1
    WOOD_PICKAXE: 1
    STONE_PICKAXE: 1
    IRON_PICKAXE: 1
    DIAMOND_PICKAXE: 1
    # Hoe damages
    GOLD_HOE: 1
    WOOD_HOE: 1
    STONE_HOE: 1
    IRON_HOE: 1
    DIAMOND_HOE: 1

sword-blocking:
  # This is to allow players to block with swords again by getting a shield while they hold right click with a sword
  enabled: true
  worlds: []
  # How much damage should blocking reduce
  # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%)
  # 1.8 default: 50%             1.9 default: 33%
  blockingDamageReduction: 50%
  # Whether shields can block damage entirely
  # In 1.8 blocking could only reduce to 1/2 a heart
  shieldFullBlock: false
  # The minimum amount of damage, in half-hearts, if shieldFullBlock is enabled
  minimumDamage: 1.0
  # How often, it ticks, should OCM check if the player is still blocking with the shield and remove it if not
  # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
  # If this is too slow players will have a shield in their hand well after they've stopped blocking
  # 20 ticks = 1 second
  restoreDelay: 40
  # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
  noBlockingItems: []
  # Whether the above list should act as a blacklist (i.e. only items in it stop the blocking mechanic)
  blacklist: true

old-golden-apples:
  # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
  # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
  enabled: true
  worlds: []
  # If you want to allow enchanted golden apple crafting
  enchanted-golden-apple-crafting: true
  # Enabling this makes the potion effects gained by eating golden apples
  # and enchanted golden apples the same as it was in pre-1.9
  old-potion-effects: true
  # Potion effects golden apples should apply
  # Duration is in ticks (20 ticks = 1 second)
  # Amplifier is potion level -1, so Regeneration IV would be amplifier 3
  gapple-effects:
    regeneration:
      duration: 100
      amplifier: 1
    absorption:
      duration: 2400
      amplifier: 0
  # Potion effects enchanted golden apples should apply
  napple-effects:
    regeneration:
      duration: 600
      amplifier: 4
    damage_resistance:
      duration: 6000
      amplifier: 0
    fire_resistance:
      duration: 6000
      amplifier: 0
    absorption:
      duration: 2400
      amplifier: 0
  # Enable this if you have another plugin which adds a crafting recipe for
  # enchanted golden apples (requires server restart)
  no-conflict-mode: false

old-fishing-knockback:
  # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
  # Credit to HyKurtis for the original code, optimised by Rayzr522
  enabled: true
  worlds: []
  # This makes OCM check if other plugins are stopping the rod damage and follow their choice
  # Set to false to always have rod damage
  checkCancelled: false
  # This is the damage done by the fishing rod attack
  damage: 0.2
  # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
  # Set to true when using plugins like NCP that check range
  useEntityDamageEvent: false
  # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
  cancelDraggingIn: true
  
projectile-knockback:
  # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
  # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
  enabled: true
  worlds: []
  # This is the damage done by each projectile
  damage:
    snowball: 0.1
    egg: 0.1
    ender_pearl: 0.1

old-player-regen:
  # This is to make players' regeneration act mostly like it did in pre-1.9
  # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9
  enabled: true
  worlds: []
  # How often, in seconds, a player should regenerate health
  frequency: 3
  # How many half-hearts the player should heal by, every seconds specified above
  amount: 1
  # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 in 1.11: 6
  # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
  # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
  exhaustion: 3

old-armour-strength:
  # This is to set armour strength values as in pre-1.9
  enabled: true
  worlds: []
  # The higher the armour toughness value the closer the damage done while wearing armour is to pre-1.9 values
  toughness: 9999
  # This is to change the armour strength values if you so wish
  strength:
    # Leather armour
    LEATHER_HELMET: 1
    LEATHER_CHESTPLATE: 3
    LEATHER_LEGGINGS: 2
    LEATHER_BOOTS: 1
    # Chainmail armour
    CHAINMAIL_HELMET: 2
    CHAINMAIL_CHESTPLATE: 5
    CHAINMAIL_LEGGINGS: 4
    CHAINMAIL_BOOTS: 1
    # Golden armour
    GOLD_HELMET: 2
    GOLD_CHESTPLATE: 5
    GOLD_LEGGINGS: 3
    GOLD_BOOTS: 1
    # Iron armour
    IRON_HELMET: 2
    IRON_CHESTPLATE: 6
    IRON_LEGGINGS: 5
    IRON_BOOTS: 2
    # Diamond armour
    DIAMOND_HELMET: 3
    DIAMOND_CHESTPLATE: 8
    DIAMOND_LEGGINGS: 6
    DIAMOND_BOOTS: 3

old-potion-effects:
  # This is to restore the 1.8 potion effects before they were nerfed
  enabled: true
  # Strength potion
  8228:
    poison:
      duration: 440
      amplifier: 1????
    
disable-projectile-randomness:
  # This is to remove projectile randomness while firing arrows with a bow
  # This is actually a very old feature and has been in the game for quite some time
  enabled: false
  worlds: []
    
disable-bow-boost:
  # This is to stop players from boosting themselves forward by hitting themselves
  # while running with a punch II arrow from their bow
  # This module just stops them from hitting themselves with arrows entirely
  enabled: false
  worlds: []

################################
#### SPECIAL SETTINGS BELOW ####
################################
  
# This enables debug messages, only enable when troubleshooting
debug:
  enabled: false

# DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
config-version: 25

Problem Description

i have spam on console version is https://jenkinsgvl-jenkins-gvl.1d35.starter-us-east-1.openshiftapps.com/job/OldCombatMechanics/45/

WARN [OldCombatMechanics] playerWeakReference or its value is null. This should NOT happen at this stage.Please report the error on github. (write@426403009)

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:13 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
leoncp9commented, Jul 27, 2018

me too, sometimes i get some error but not always when plyaer enter and exit on server [OldCombatMechanics] Enabling OldCombatMechanics v1.6.6

0reactions
rayzr522commented, Aug 15, 2018

@AfkF24 have you had a chance to try build 57?

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