Allow Base Color and Alpha Map textures to be combined on export
See original GitHub issueCurrently, it appears that alpha transparency in textures can only be used effectively when it’s included in the Base Color
texture.
It would be amazing if the exporter was capable of combining the Base Color
texture with an Alpha Map/Mask on export, possibly via Add Shader
or Mix Shader
+ Transparent BSDF
(or whichever makes the most sense).
Example:
This would greatly benefit project workflows where separate Alpha Maps/Masks are used.
Thanks for the consideration and all the great work.
Issue Analytics
- State:
- Created 5 years ago
- Comments:7 (4 by maintainers)
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Top GitHub Comments
@donmccurdy It appears I may have been wrong about improvements in regard to
Principled BSDF
shader’s Alpha preview in Blender viewport, unless there has been a recent regression. I was using theBackground
shader, which previews as expected, but still not the case forPrincipled BSDF
. Sorry for the confusion.Might be good to have the importer use the new
alpha
input on Principled BSDF, but, that has to wait for 2.79 support to go away. It’s 2020 now so it’s just whoever has time to make it happen, I think.In the meantime I think we can consider this issue resolved.