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Animation channel cannot target WEIGHTS when mesh does not have morph targets.

See original GitHub issue
    Ok, here is:
  • A minimal blender file exhibiting my problem (only 1 object visible in the collections tree, this is my very old and large private file with pretty much everything deleted apart from a single cube obejct, that being said when I append from it I see two other objects which is suspicious in itself).
  • A GLTF export from that file missing the meshes[].primitives[].targets key
  • A fresh 3.3.1 blender file with the object I am testing with appended into it
  • A GLTF export from that file with working morph targets

https://drive.google.com/drive/folders/1m1Ng4aFuSYsRCCKyqZRV5wSnaTd7fK_F?usp=share_link

I’m piggy-backing on this issue as I’m seeing a very similar symptom, I apologise if it turns out to be unrelated.

_Originally posted by @willstott101 in https://github.com/KhronosGroup/glTF-Blender-IO/issues/1785#issuecomment-1310438237_

Issue Analytics

  • State:closed
  • Created 10 months ago
  • Comments:6 (2 by maintainers)

github_iconTop GitHub Comments

1reaction
juliendurourecommented, Nov 11, 2022

Done! Thanks 😃

1reaction
juliendurourecommented, Nov 10, 2022

@willstott101 Let’s first fix this, as proposed in my PR. Your suggestion looks interesting, I will investigate in a second time

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