"Apply Modifiers" ignores material slots.
See original GitHub issueDescribe the bug Some modifiers, like Geometry Nodes and Boolean, can alter the number and settings of material slots on the object and data.
The “Apply Modifiers” export option ignores that.
To Reproduce Steps to reproduce the behavior:
- Create a collection with at least one object that has a material in it.
- Use a Geometry Nodes modifier to instantiate and realize that object into a second object that has no material slots.
- Export with “Apply Modifiers” enabled.
The exported geometry from the modifier will not have the material.
Expected behavior
Screenshots
(The missing “Instanced” geometry is normal/expected/a different issue, but I included it for the sake of completeness.)
.blend file/ .gltf GeometryNodeMaterials.blend.zip
Version
- OS: Water Ostriches (Linux)
- Blender Version
blender-3.2.0-alpha+master.95005bbe02cf-linux.x86_64-release
Issue Analytics
- State:
- Created 2 years ago
- Comments:8 (2 by maintainers)
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Top GitHub Comments
Next version should export them (planned for 3.2). Please test #1378 branch or build here: https://builder.blender.org/download/experimental/gltf_vtree/
Yes, sure. This is exported when using Realize Instances node. Else not.
This will be solved by PR #1783 or #1786