Can't export animations on NLA tracks
See original GitHub issueMy problem is that i can’t export stashed or pushed animations from NLA editor, only 1 animation is exported every time.
I’m getting the following messages on the console “ERROR: Invalid count 0” “WARNING: Skipping sampler {boneName}_{actionName}_translation, found missing or invalid data.” “WARNING: Skipped channel in action stand, missing sampler.”
Tried to debug but couldn’t managed it.
The trace that i followed:
the log “Invalid count 0” comes from create_accessor()
that is called from generate_animations_parameter()
when dealing with translation_data
there is part commented # Sampler doesn't exist, lets create it
keys = sorted(translation_data.keys())
keys are always empty[]
I’ve seen many issues about exporting multiple animations, however now it should work, based on other GitHub issues. So maybe my model has something to do with it, but the animations just work one-by-one, even if I import the model to Three.js
Issue Analytics
- State:
- Created 5 years ago
- Comments:5 (3 by maintainers)
Top GitHub Comments
Thanks for the update.
As i wanted to test, and replaced the exporter blender addon, i got the message below.
I guess it only works under 2.8beta, but I failed to launch that as well “libmvec.so.1: cannot open shared object file”… I think I just wait for the stable releases.
This model now exports correctly when Always sample animations is enabled.
Closing this issue, and tracking the dependence on that option in https://github.com/KhronosGroup/glTF-Blender-IO/issues/558.