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`Emission` materials not exporting, throwing Traceback

See original GitHub issue

I’ve been testing the IO exporter with certain materials/shaders, and I’ve run into issues with the Emission shader.

I’m using the latest Blender 2.8 Beta and have tried the following node configurations with no luck:

image

image

image

Errors: image

I’m relatively new to material/shader node configurations in Blender, but from what I’ve seen, I was under the impression that at least one of the above would work with the IO exporter. If not, please let me know what I’m doing wrong so I can test properly.

Thanks and keep up the great work!

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:15 (5 by maintainers)

github_iconTop GitHub Comments

2reactions
UX3D-noppercommented, Nov 30, 2018
1reaction
dsinnicommented, Dec 6, 2018

Thanks, @emackey!

So, just for clarification:

  • A Separate RGB node should not be needed in order to export Metallic/Roughness.
  • Using an image editor such as GIMP or Photoshop should no longer be required to combine the RGB of the ORM texture as this will be done automatically by the exporter.

Is this correct?

EDIT: Sorry, it seems we went off on a tangent from the main issue, but Metallic/Roughness appears to be working in the latest Blender build! (Look, Ma! No image editor!) So I’m thinking my questions have been answered.

metallic_roughness_test

In addition to @donmccurdy’s point, users may also keep around a few different variations of the shader(s) with different settings disconnected in the same node graph. I sometimes do this when I find a combination I like, but still want to experiment, so it may not be all that extraordinary.

It’s possible that the connected shader would completely override the disconnected; I haven’t tested that yet, but I’d imagine it’s better to rule it out by limiting to what is actually connected.

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