instances from geometry nodes are not exported
See original GitHub issueDescribe the bug
- as title
To Reproduce
- create an empty scene and make some instances with gn
- export the scene to gltf with
Apply Modifiers
- got an empty gltf file
Expected behavior
- all instances are exported
Screenshots
.blend file/ .gltf If applicable, a zipped folder containing a .blend file for exporter issues and a .gltf file for importer issues. Please take care to include all resources, such as textures in the .zip file.
Version
- OS: windows
- Blender Version: 3.0.0
Additional context
- seems that none of the exporters in blender can handle this well… link
Issue Analytics
- State:
- Created 2 years ago
- Comments:6 (1 by maintainers)
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Top GitHub Comments
yes that should work… but actually not. another blender bug makes the
Realize Instances
node removing all UVs, which is unacceptable for exporting currently the only(?) way to export them is to manually breakdown instances into thousands of objects by theMake Instances Real
operator, then join them… weird and laggy workflow this is not really related to the exporter tho, thanks anywayFYI: I’m writing an addon that allows to export instanced geometries created with geometry nodes as glTF + EXT_mesh_gpu_instancing extension https://github.com/takahirox/glTF-Blender-IO-EXT-mesh-gpu-instancing It started to work.