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instances from geometry nodes are not exported

See original GitHub issue

Describe the bug

  • as title

To Reproduce

  1. create an empty scene and make some instances with gn
  2. export the scene to gltf with Apply Modifiers
  3. got an empty gltf file

Expected behavior

  • all instances are exported

Screenshots スクリーンショット 2022-01-16 205019

.blend file/ .gltf If applicable, a zipped folder containing a .blend file for exporter issues and a .gltf file for importer issues. Please take care to include all resources, such as textures in the .zip file.

Version

  • OS: windows
  • Blender Version: 3.0.0

Additional context

  • seems that none of the exporters in blender can handle this well… link

Issue Analytics

  • State:open
  • Created 2 years ago
  • Comments:6 (1 by maintainers)

github_iconTop GitHub Comments

2reactions
xyningcommented, Jan 16, 2022

yes that should work… but actually not. another blender bug makes the Realize Instances node removing all UVs, which is unacceptable for exporting currently the only(?) way to export them is to manually breakdown instances into thousands of objects by the Make Instances Real operator, then join them… weird and laggy workflow this is not really related to the exporter tho, thanks anyway

0reactions
takahiroxcommented, Nov 11, 2022

FYI: I’m writing an addon that allows to export instanced geometries created with geometry nodes as glTF + EXT_mesh_gpu_instancing extension https://github.com/takahirox/glTF-Blender-IO-EXT-mesh-gpu-instancing It started to work.

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