NullReferenceException when loading skeletal animation
See original GitHub issueThis file is loaded by every other app just fine, and passes validation, but throws the below error in UnityGLTF: altspace-cube - Copy.zip
NullReferenceException: Object reference not set to an instance of an object
UnityGLTF.GLTFSceneImporter+<SetupBones>d__61.MoveNext () (at <a63ed9cb9b854f709fa6f4b9577efac1>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
I don’t have time to track this down right now. Any ideas?
Issue Analytics
- State:
- Created 5 years ago
- Reactions:2
- Comments:8
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me too, any ideas? Thanks in advance
I am also still having this issue