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NullReferenceException when loading skeletal animation

See original GitHub issue

This file is loaded by every other app just fine, and passes validation, but throws the below error in UnityGLTF: altspace-cube - Copy.zip

NullReferenceException: Object reference not set to an instance of an object
UnityGLTF.GLTFSceneImporter+<SetupBones>d__61.MoveNext () (at <a63ed9cb9b854f709fa6f4b9577efac1>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

I don’t have time to track this down right now. Any ideas?

Issue Analytics

  • State:open
  • Created 5 years ago
  • Reactions:2
  • Comments:8

github_iconTop GitHub Comments

2reactions
julia1981commented, Oct 7, 2020

me too, any ideas? Thanks in advance

2reactions
InnoLukecommented, Oct 7, 2020

I am also still having this issue

Read more comments on GitHub >

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