no module named '_ctypes'
See original GitHub issueVersions
- Python: 3.7
- OS: Ubuntu 18.04 LTS
- Buildozer: latest
Description
Error
buildozer.spec
Command:
buildozer android debug
sudo apt-get install libffi-dev
pip3 install cpython
Spec file:
[app]
# (str) Title of your application
title = My Application
# (str) Package name
package.name = myapp
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = libffi,python3,kivy,future,decorator,_ctypes
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
#android.permissions = INTERNET
# (int) Target Android API, should be as high as possible.
#android.api = 27
# (int) Minimum API your APK will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 17c
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (list) Java classes to add as activities to the manifest.
#android.add_activites = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
#
# Python for android (p4a) specific
#
# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
Logs
[INFO]: -> running python setup.py install -O2 --...(and 96 more)
Exception in thread background thread for pid 6440:
Traceback (most recent call last):
File "/usr/lib/python3.6/threading.py", line 916, in _bootstrap_inner
self.run()
File "/usr/lib/python3.6/threading.py", line 864, in run
self._target(*self._args, **self._kwargs)
File "/home/coin/.local/lib/python3.6/site-packages/sh.py", line 1540, in wrap
fn(*args, **kwargs)
File "/home/coin/.local/lib/python3.6/site-packages/sh.py", line 2459, in background_thread
handle_exit_code(exit_code)
File "/home/coin/.local/lib/python3.6/site-packages/sh.py", line 2157, in fn
return self.command.handle_command_exit_code(exit_code)
File "/home/coin/.local/lib/python3.6/site-packages/sh.py", line 815, in handle_command_exit_code
raise exc
sh.ErrorReturnCode_1:
RAN: /home/coin/hi/.buildozer/android/platform/build/build/other_builds/hostpython3/desktop/hostpython3/native-build/python setup.py install -O2 --root=/home/coin/hi/.buildozer/android/platform/build/build/python-installs/myapp --install-lib=.
STDOUT:
Traceback (most recent call last):
File "setup.py", line 11, in <module>
import setuptools
File "/home/coin/hi/.buildozer/android/platform/build/build/other_builds/setuptools-python3/armeabi-v7a__ndk_target_21/setuptools/setuptools/__init__.py", line 20, in <module>
from setuptools.dist import Distribution, Feature
File "/home/coin/hi/.buildozer/android/platform/build/build/other_builds/setuptools-python3/armeabi-v7a__ndk_target_21/setuptools/setuptools/dist.py", line 36, in <module>
from setuptools import windows_support
File "/home/coin/hi/.buildozer/android/platform/build/build/other_builds/setuptools-python3/armeabi-v7a__ndk_target_21/setuptools/setuptools/windows_support.py", line 2, in <module>
import ctypes
File "/home/coin/hi/.buildozer/android/platform/build/build/other_builds/hostpython3/desktop/hostpython3/Lib/ctypes/__init__.py", line 7, in <module>
from _ctypes import Union, Structure, Array
ModuleNotFoundError: No module named '_ctypes'
STDERR:
Traceback (most recent call last):
File "/usr/lib/python3.6/runpy.py", line 193, in _run_module_as_main
"__main__", mod_spec)
File "/usr/lib/python3.6/runpy.py", line 85, in _run_code
exec(code, run_globals)
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 1192, in <module>
main()
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/entrypoints.py", line 18, in main
ToolchainCL()
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 668, in __init__
getattr(self, args.subparser_name.replace('-', '_'))(args)
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 153, in wrapper_func
build_dist_from_args(ctx, dist, args)
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 206, in build_dist_from_args
args, "ignore_setup_py", False
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/build.py", line 577, in build_recipes
recipe.build_arch(arch)
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/recipe.py", line 844, in build_arch
self.install_python_package(arch)
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/recipe.py", line 863, in install_python_package
_env=hpenv, *self.setup_extra_args)
File "/home/coin/hi/.buildozer/android/platform/python-for-android/pythonforandroid/logger.py", line 180, in shprint
for line in output:
File "/home/coin/.local/lib/python3.6/site-packages/sh.py", line 863, in next
self.wait()
File "/home/coin/.local/lib/python3.6/site-packages/sh.py", line 792, in wait
self.handle_command_exit_code(exit_code)
File "/home/coin/.local/lib/python3.6/site-packages/sh.py", line 815, in handle_command_exit_code
raise exc
sh.ErrorReturnCode_1:
RAN: /home/coin/hi/.buildozer/android/platform/build/build/other_builds/hostpython3/desktop/hostpython3/native-build/python setup.py install -O2 --root=/home/coin/hi/.buildozer/android/platform/build/build/python-installs/myapp --install-lib=.
STDOUT:
Traceback (most recent call last):
File "setup.py", line 11, in <module>
import setuptools
File "/home/coin/hi/.buildozer/android/platform/build/build/other_builds/setuptools-python3/armeabi-v7a__ndk_target_21/setuptools/setuptools/__init__.py", line 20, in <module>
from setuptools.dist import Distribution, Feature
File "/home/coin/hi/.buildozer/android/platform/build/build/other_builds/setuptools-python3/armeabi-v7a__ndk_target_21/setuptools/setuptools/dist.py", line 36, in <module>
from setuptools import windows_support
File "/home/coin/hi/.buildozer/android/platform/build/build/other_builds/setuptools-python3/armeabi-v7a__ndk_target_21/setuptools/setuptools/windows_support.py", line 2, in <module>
import ctypes
File "/home/coin/hi/.buildozer/android/platform/build/build/other_builds/hostpython3/desktop/hostpython3/Lib/ctypes/__init__.py", line 7, in <module>
from _ctypes import Union, Structure, Array
ModuleNotFoundError: No module named '_ctypes'
STDERR:
# Command failed: /usr/bin/python3 -m pythonforandroid.toolchain create --dist_name=myapp --bootstrap=sdl2 --requirements=libffi,python3,kivy,future,decorator,_ctypes --arch armeabi-v7a --copy-libs --color=always --storage-dir="/home/coin/hi/.buildozer/android/platform/build" --ndk-api=21
#
# Buildozer failed to execute the last command
# The error might be hidden in the log above this error
# Please read the full log, and search for it before
# raising an issue with buildozer itself.
# In case of a bug report, please add a full log with log_level = 2
Issue Analytics
- State:
- Created 4 years ago
- Comments:5 (3 by maintainers)
Top Results From Across the Web
Python3: ImportError: No module named '_ctypes' when using ...
One thing I noticed that Python 3.4 is installed in usr/local/lib, while Python 3.3.2 is still installed in usr/lib, so it was not...
Read more >[Solved] ModuleNotFounderror: No Module named _ctypes in ...
The main reason is that the _ctypes module in the ubuntu system requires the libffi-dev ...
Read more >mac m1 python3.7 ModuleNotFoundError: No module named ...
I'm using m1 mac with pyenv. I installed python 3.7.12. Then: python -m pip install pipenv After that: pipenv install --dev And got:...
Read more >ModuleNotFoundError: No Module Named '_Ctypes' in Python
This error mainly arises from importing modules that are not understandable to the interpreter. This mainly occurs because of incorrect ...
Read more >No module named _ctypes error Python 3.7.12
I am trying to setup my Manjaro GNOME for Python development. The project is a Flask project. The project requires Python 3.7.12.
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Where’s the .buildozer directory?
No feedback from the original reported, so I believe this is fixed. @yangzongwu can’t help without you giving a full log. I’m happy to discuss the issue further if you provide a shell session showing the following: