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Error in access camera android.

See original GitHub issue

I’am trying execute this:

from kivy.app import App 
from kivy.uix.boxlayout import BoxLayout
from kivy.lang import Builder

from plyer import camera

import time

Builder.load_string('''
<CameraScreen>:
	orientation: 'vertical'
	Image:
		id: image
	Button:
		size_hint_y: None
		height: '100dp'
		text: "Acess Camera"
		on_release: root.acess_camera()

''')

class CameraScreen(BoxLayout):
	
	def acess_camera(self):
		name_photo = time.strftime("%d%Y_%H%M%S") + ".jpg"
		print(name_photo)
		camera.take_picture(filename=name_photo, on_complete=self.camera_callback)

	def camera_callback(self, filename):
		print("filename: ", filename)
		self.ids.image.source = filename

class CameraApp(App):
	def build(self):
		return CameraScreen()

CameraApp().run()

But, I’m getting this error:

jnius.jnius.JavaException:` JVM exception occurred: file://212019_193209.jpg exposed beyond app through `ClipData.Item.getUri()

Any idea for resolve it?

Information: API 27 Python 2.7

My buildozer.spec:

[app]

# (str) Title of your application
title = Camera Teste

# (str) Package name
package.name = camerateste

# (str) Package domain (needed for android/ios packaging)
package.domain = jeferson.developer.camerateste

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python2,kivy,plyer,android

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
android.permissions = INTERNET, CAMERA

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 17c

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) Java classes to add as activities to the manifest.
#android.add_activites = com.example.ExampleActivity

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
android.arch = armeabi-v7a

#
# Python for android (p4a) specific
#

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Issue Analytics

  • State:open
  • Created 5 years ago
  • Comments:28 (2 by maintainers)

github_iconTop GitHub Comments

4reactions
jefersonviniciuscommented, Dec 13, 2019

I can use camera in android API 27.

  • Add this file in your project folder. I created a folder named libs.

  • In buildozer.spec file I change these lines: Permissions: android.permissions = INTERNET, ACCESS_FINE_LOCATION, WRITE_EXTERNAL_STORAGE, CAMERA Add path to FileProvider lib: android.add_aars = ./libs/support-v4-24.1.1.aar

  • Add this file too , it is based in plyer module.

  • Build your project: buildozer android debug

  • After builded, in the .buildozer\android\platform\python-for-android\pythonforandroid\bootstraps\sdl2\build\templates\AndroidManifest.tmpl.xml file add the following code snippets:

...
<!-- Android 2.3.3 -->
<uses-sdk  android:minSdkVersion="{{ args.min_sdk_version }}"  android:targetSdkVersion="{{ android_api }}"  />

+ <uses-feature  android:name="android.hardware.camera"  />
+ <uses-feature  android:name="android.hardware.camera.autofocus"  />

<!-- OpenGL ES 2.0 -->
<uses-feature  android:glEsVersion="0x00020000"  />
...
...
	<activity  android:name="{{ a }}"></activity>
	{% endfor %}
+		<provider
+			android:name="android.support.v4.content.FileProvider"
+			android:authorities="<YOUR PACKAGE NAME>"
+			android:exported="false"
+			android:grantUriPermissions="true">
+		<meta-data
+			android:name="android.support.FILE_PROVIDER_PATHS"
+			android:resource="@xml/file_paths"/>
+		</provider>
	</application>
</manifest>

NOTE: In <YOUR PACKAGE NAME> you must put the full package of the app. It is package.domain concatenated with package.name provided in buildozer.spec. Example:

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = com.my.domain	

RESULT: com.my.domain.myapp

  • Then create a folder named xml in the .buildozer\android\platform\python-for-android\pythonforandroid\bootstraps\sdl2\build\src\main\res directory and create a file named file_paths.xml with the following code:
<?xml version="1.0" encoding="utf-8"?>
<paths  xmlns:android="http://schemas.android.com/apk/res/android">
	<external-path  name="external_files"  path="Android/data/<YOUR PACKAGE NAME>/files/Pictures"  />
</paths>

Don’t forget the package in this file too!

  • Now, build again: buildozer android debug deploy run. Don`t forget give permissions in app config screen.

  • The usage is similar to plyer module. The difference is that you will have to instantiate a CameraScreen object. After, call take_picture method with on_complete argument.

VERSIONS: buildozer == 0.39 cython == 0.29.10

I expect have helped. Sorry by my english, it don`t my native language. I would also like to thank everyone who contributed to this issue .

4reactions
IHadAFishcommented, Jun 24, 2019

Might have found the solution. Basically, we need to use FileProvider class for the uri. For the most part just follow the instructions in here. https://developer.android.com/training/camera/photobasics.html

These are the modification I made to camera.py:

FileProvider = autoclass('android.support.v4.content.FileProvider')
Context = autoclass("android.content.Context")
Environment = autoclass("android.os.Environment")

I also added support-v4-24.1.1.aar, otherwise FileProvider class can’t be found.

Inside _take_picture function:

def _take_picture(self, on_complete, filename=None):

        def create_img_file():
            File = autoclass('java.io.File')
            storageDir = Context.getExternalFilesDir(Environment.DIRECTORY_PICTURES)

            imageFile = File(
                storageDir,
                "temp.jpg"
            )
            imageFile.createNewFile()

            return imageFile

        assert(on_complete is not None)
        self.on_complete = on_complete
        self.filename = filename
        android.activity.unbind(on_activity_result=self._on_activity_result)
        android.activity.bind(on_activity_result=self._on_activity_result)
        intent = Intent(MediaStore.ACTION_IMAGE_CAPTURE)

        photoFile = create_img_file()
        photoUri = FileProvider.getUriForFile(
            Context.getApplicationContext(),
            "org.test.myapp.fileprovider",
            photoFile
        )

        parcelable = cast('android.os.Parcelable', photoUri)

        intent.putExtra(MediaStore.EXTRA_OUTPUT, parcelable)
        activity.startActivityForResult(intent, 0x123)

The AndroidManifest.tmpl.xml will also need to be modified according to the instructions in the link.

But doing these will cause another problem where a duplication of the image will be saved to /DCIM/Camera

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