question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

App build failing on MacOS

See original GitHub issue

Versions

  • Python: 2.7 & 3.7
  • OS: MacOS Mojave
  • Kivy: 1.10.1
  • Cython: 0.29

Description

App fails to build and seems to error out at the “doing some hacky stuff” point.

buildozer.spec

Command:

buildozer android debug

Spec file:

[app]

#########################################################
#     Python2
#
requirements = python2,kivy==1.10.1,pyopenssl,openssl,urllib3,android,pyjnius,dropbox,requests==2.20.0,chardet,certifi,idna

#
#     Python3
#
#requirements = python3,kivy==1.10.1,pyopenssl,openssl,urllib3,android,pyjnius,dropbox,requests==2.20.0,chardet,certifi,idna
#########################################################

# SHORTCUTS

#########################################################

#     API 19

#android.api = 19
#android.ndk = 16b

#########################################################

#     API 27

android.api = 27
android.gradle_dependencies = "com.android.support:support-compat:26.0.0-alpha1", 'com.android.support:support-fragment:26.0.0-alpha1', 'com.android.support:appcompat-v7:26.0.0-alpha1'
android.add_src = ~/Development/Git/ogleavetracker/optileave/libs/java/*.java
android.add_jars = ./libs/java/*.jar

#########################################################


android.permissions = WRITE_EXTERNAL_STORAGE, INTERNET
android.minapi = 21
android.sdk = 23
android.ndk = 17c
#android.ndk_api = 21
android.ndk_path = ~/Development/Android/NDK/android-ndk-r17c

# (list) Java classes to add as activities to the manifest.
#android.add_activites = com.example.ExampleActivity

#p4a.source_dir = /Users/john/Development/Git/python-for-android/
#android.gradle_dependencies = 'com.google.android.gms:play-services-ads:11.0.4','com.android.support:appcompat-v7:25.3.1'
#android.gradle_dependencies = 'com.google.android.gms:play-services-ads:15.0.0','com.android.support:appcompat-v7:26.1.0'

# Official KivMob
#p4a.source_dir = /Users/john/Development/python-for-android-admob
#p4a.bootstrap = sdl2-admob


#########################################################

# (str) Title of your application
title = OptiLEAVE

# (str) Package name
package.name = optileave.premium

# (str) Package domain (needed for android/ios packaging)
package.domain = com.optimusgreen

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,ttf

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
#version = 0.1.6

# (str) Application versioning (method 2)
version.regex = app_version_code = ['"](.*)['"]
version.filename = %(source.dir)s/libs/modules/strings.py

# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
#requirements = kivy==1.10.1,android
#requirements = kivy==1.10.1,android,python3crystax==3.6

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
# garden_requirements = navigationdrawer

# (str) Presplash of the application
presplash.filename = %(source.dir)s/art/splash.png

# (str) Icon of the application
icon.filename = %(source.dir)s/art/icon.png

# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
#osx.python_version = 3

# Kivy version to use
#osx.kivy_version = 1.10.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
#android.permissions = INTERNET, ACCESS_NETWORK_STATE, READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE

# (int) Android API to use
#android.api = 27

# (int) Minimum API required
#android.minapi = 19

# (int) Android SDK version to use
#android.sdk = 23

# (str) Android NDK version to use
#android.ndk = 10.3.2

# (int) Android NDK API to use (optional). This is the minimum API your app will support.
#android.ndk_api = 19

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path = ~/Development/NDK/crystax-ndk-10.3.2
#android.ndk_path = ~/Development/NDK/android-ndk-r16b

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (str) python-for-android branch to use, defaults to stable
p4a.branch = master

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (str) Android logcat filters to use
android.logcat_filters = *:S python:V

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
android.arch = armeabi-v7a

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

#
# Python for android (p4a) specific
#

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir = /Users/john/Development/python-for-android-master

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ~/Development/kivy-ios

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Logs

It wouldn’t let me paste even one of the logs as too long.

Python 2 error here: https://paste.city/129

Python 3 error here: https://paste.city/128

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Reactions:2
  • Comments:21 (16 by maintainers)

github_iconTop GitHub Comments

1reaction
inclementcommented, Jan 31, 2019

I’m semi-optimistic that it will be fixed quickly, it just needs someone who can reproduce it to look into it.

0reactions
irurikslcommented, May 28, 2019

I am having this issue for more than 2 months earlier and haven’t found solution to this. Can anyone guide me (OptimusGREEN,…) to resolve this as I have noe clue of the problem till Earlier it was building fine with ndk 9c.

PFA the logs for reference. buildozer.spec.txt kivy_error_commnty_post_reply.txt

Read more comments on GitHub >

github_iconTop Results From Across the Web

Build Failed — but no reason! | Apple Developer Forums
Hi, I'm experiencing weird Xcode behavior. I'm getting "build failed" after some alterations to the code, but Xcode will NOT give me the...
Read more >
iOS App to MacOS App - (build failed using custom framework)
Trying to run my iOS app as MacOS App, Unfortunately i'm getting following error: “.xcodeproj Building for Mac Catalyst, but the linked and ......
Read more >
Build: Build fails on Mac OS project while an iOS project has a ...
I'm getting the following build error in AppCode (builds fine in XCode). ... I have a main project of type iOS (iPhone application)....
Read more >
Cannot build any project/example on MacOS - beginners
1 with macOS Catalina version 10.15.7 and Xcode 11.6. Following is the detail of the error: CodeSign bin/particleSysDebug.app cd /Users/dongwen/ ...
Read more >
Build Fails for MacOs app on Unreal Engine 5 in a Mac M1 Pro
Hello, I have a Mac M1 Pro from 2021 and I am trying to package a project for MacOS. I am using the...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found