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failed to run script: [string "android.lua"] error extracting assets

See original GitHub issue

Built apk but it fails:

11-17 10:13:08.234 15867 15893 V luajit-launcher: [NativeThread]: activity gained focus.
11-17 10:13:08.235 15867 15893 V luajit-launcher: [NativeThread]: launching LuaJIT assets
11-17 10:13:08.256 15867 15867 D luajit-launcher: [NativeGlue]: NativeWindowRedrawNeeded: 0xddd2ac60 -- 0xdddbf008
11-17 10:13:08.268 15867 15893 D luajit-launcher-debug: checking write storage permission
11-17 10:13:08.273 15867 15893 I luajit-launcher-debug: Zip file not found, trying raw assets...
11-17 10:13:08.276 15867 15893 E luajit-launcher: [NativeThread]: failed to run script: [string "android.lua"]:2421: error extracting assets
11-17 10:13:08.276 15867 15893 E luajit-launcher: [NativeThread]: Stopping due to previous errors

BTW, I can’t find any chat, is there one? I joined #luajit IRC channel but it’s silent.

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:9 (6 by maintainers)

github_iconTop GitHub Comments

Frenziecommented, Nov 18, 2020

Also see for some interesting stuff.

ildarcommented, Nov 23, 2020

Seems this discussion got some amount of off-topic. Yet TL;DR; for it:

  1. to get a working apk one needs either make example or populate assets with some other Lua code.
  2. Actually extending this luajit Android launcher is possible with Lua modules and even binary modules (I managed to build luasocket for it BTW)
  3. There are some other projects “recommended to consider” but all have their peculiarities. I like this one ATM.
Read more comments on GitHub >

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