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debug / texture issue

See original GitHub issue

Hi! First of all thx for the project!

I am trying to display a exported project form metashape (export model > wavefront obj with jpg texures) on a self contained web page. It is just a single model. I have an other model which works fine. i am using <canvas id="fullscreen" class="3dviewer" sourcefiles="3d.jpg|3d.obj|3d.mtl" width="200" height="200"></canvas>

In the chrome console I can see all files get loaded and I had an other model with the exact setup which works fine. On this model only the grey shape is visible but the textures do not show up. When I use the version where I can manually upload the files the model shows fine.

I am using the latest chrome (89.0.4389.114) on the latest macos (11.2.3).

the only error (lets ignore the favicon 😉 I see on the developer console is

content.js:4 [Deprecation] chrome.loadTimes() is deprecated, instead use standardized API: nextHopProtocol in Navigation Timing 2. https://www.chromestatus.com/features/5637885046816768. (anonymous) @ content.js:4 content.js:5 [Deprecation] chrome.loadTimes() is deprecated, instead use standardized API: nextHopProtocol in Navigation Timing 2. https://www.chromestatus.com/features/5637885046816768.

but that the same on the one which properly shows.

Any hint what might be wrong or how to debug?

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:12 (6 by maintainers)

github_iconTop GitHub Comments

1reaction
mo8Zomo0commented, Apr 2, 2021

It also seems to work on iphone/ipad (think the old one did not work). Yes, would be great to have that fixed!

Closing this as the issue was due to my wrong file names.

@kovacsv Thank you for your tool and quick help!

1reaction
kovacsvcommented, Apr 2, 2021

Yes, the final build is not part of the repository currently. The lack of full screen is really a limitation in the new version. I’ve created #43 about this.

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