debug / texture issue
See original GitHub issueHi! First of all thx for the project!
I am trying to display a exported project form metashape (export model > wavefront obj with jpg texures) on a self contained web page.
It is just a single model. I have an other model which works fine.
i am using
<canvas id="fullscreen" class="3dviewer" sourcefiles="3d.jpg|3d.obj|3d.mtl" width="200" height="200"></canvas>
In the chrome console I can see all files get loaded and I had an other model with the exact setup which works fine. On this model only the grey shape is visible but the textures do not show up. When I use the version where I can manually upload the files the model shows fine.
I am using the latest chrome (89.0.4389.114) on the latest macos (11.2.3).
the only error (lets ignore the favicon 😉 I see on the developer console is
content.js:4 [Deprecation] chrome.loadTimes() is deprecated, instead use standardized API: nextHopProtocol in Navigation Timing 2. https://www.chromestatus.com/features/5637885046816768. (anonymous) @ content.js:4 content.js:5 [Deprecation] chrome.loadTimes() is deprecated, instead use standardized API: nextHopProtocol in Navigation Timing 2. https://www.chromestatus.com/features/5637885046816768.
but that the same on the one which properly shows.
Any hint what might be wrong or how to debug?
Issue Analytics
- State:
- Created 2 years ago
- Comments:12 (6 by maintainers)
Top GitHub Comments
It also seems to work on iphone/ipad (think the old one did not work). Yes, would be great to have that fixed!
Closing this as the issue was due to my wrong file names.
@kovacsv Thank you for your tool and quick help!
Yes, the final build is not part of the repository currently. The lack of full screen is really a limitation in the new version. I’ve created #43 about this.