[Bug]: Mod loader is deleting the Gustav mod lines
See original GitHub issueBG3 Mod Manager Version
1.0.8.1
BG3 Game Version
1.0
Bug Summary
Whenever we export or save the mod order, the manager completely deletes the Gustav mod lines. This makes the game crash right after the Larian logo.
Fix: Add the lines manually.
This Fix isn’t optimal when a lot of players won’t know what to look for, where to place the code, or even think about keeping a backup of modsettings.lsx in order to copy these lines into the proper place.
Lines that are being deleted:
<node id="ModuleShortDesc"> <attribute id="Folder" type="LSString" value="GustavDev"/> <attribute id="MD5" type="LSString" value=""/> <attribute id="Name" type="LSString" value="GustavDev"/> <attribute id="UUID" type="FixedString" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8"/> <attribute id="Version64" type="int64" value="36028797018963968"/> </node>
Links
No response
Issue Analytics
- State:
- Created 2 months ago
- Comments:18 (2 by maintainers)
Make sure your Game Data Path (in the Preferences window) is the actual Data folder, i.e.
Steam\steamapps\common\Baldurs Gate 3\Data
.Then make sure the selected campaign is “Main” in the campaign dropdown (this is GustavDev).
The mod manager will always export the active campaign to the load order. You don’t need to add it to IgnoredMods. Just make sure that’s your selected campaign.
Adding this simple line to your IgnoredMods.json (in BG3ModManager\Resources) will stop BG3 Mod Manager from removing GustavDev from the list every time you save.