Major tunneling between bodies
See original GitHub issueThis is a big issue, and probably the last one I’m creating here, mainly because it’s the reason I’m not using this engine. I’ve spent a lot of time designing a game using it, and now that the core is done I’ve noticed a big problem regarding bodies passing through other bodies:
There’s no space between those static bodies. Inertia is set to Infinity
. No chamfering.
Don’t get me wrong; I really appreciate the effort you’ve done here, and I know it makes no difference to you if I’m going to use it or not. I just wanted to express my frustration because I’m going to be forced to go back to box2d and it’s terrible javascript API again.
Unrelated: The documentation API has gone offline this week so it might be a good idea to include a copy of it in this repository, just like EaselJS does.
Issue Analytics
- State:
- Created 7 years ago
- Reactions:2
- Comments:10 (3 by maintainers)
Top GitHub Comments
I’ve been looking at it recently and I think I know where the issue lies, hope to solve it soon.
Where can I find the CCD build? It seems to be disappeared