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Major tunneling between bodies

See original GitHub issue

This is a big issue, and probably the last one I’m creating here, mainly because it’s the reason I’m not using this engine. I’ve spent a lot of time designing a game using it, and now that the core is done I’ve noticed a big problem regarding bodies passing through other bodies:

A dynamic rectangular body falls between two static rectangular bodies side by side and tunnels through them

There’s no space between those static bodies. Inertia is set to Infinity. No chamfering.

Don’t get me wrong; I really appreciate the effort you’ve done here, and I know it makes no difference to you if I’m going to use it or not. I just wanted to express my frustration because I’m going to be forced to go back to box2d and it’s terrible javascript API again.

Unrelated: The documentation API has gone offline this week so it might be a good idea to include a copy of it in this repository, just like EaselJS does.

Issue Analytics

  • State:open
  • Created 7 years ago
  • Reactions:2
  • Comments:10 (3 by maintainers)

github_iconTop GitHub Comments

5reactions
liabrucommented, Feb 27, 2017

I’ve been looking at it recently and I think I know where the issue lies, hope to solve it soon.

0reactions
dzcpycommented, Oct 5, 2019

Where can I find the CCD build? It seems to be disappeared

Read more comments on GitHub >

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