Feature request: FrameBuffer multisampling
See original GitHub issueCurrently, it is possible to enable multisample antialiasing at startup via Lwjgl3ApplicationConfiguration.setBackBufferConfig()
, but this applies only to the main backbuffer and not to any FrameBuffers subsequently created at runtime.
Being able to use MSAA with FrameBuffers would be a huge help for rendering high-quality visuals.
The last time this came up was a pull request several years ago, which was rejected due to lack of cross-platform support. Since then OpenGL ES 3.0, which supports multisampled framebuffers, has gained fairly widespread adoption on mobile, libGDX has added ES 3.0 support, and libGDX’s FrameBuffers have received a significant refactor.
Could adding MSAA support to FrameBuffers be revisited, given these developments?
Issue Analytics
- State:
- Created 6 years ago
- Reactions:13
- Comments:5 (2 by maintainers)
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bump
Any updates on this?