iOS Splitscreen support?
See original GitHub issueIssue details
When using split screen mode on iOS the app does not get called with the new dimensions of the screen.
Reproduction steps/code
Create a new libgdx app. Add LaunchScreen.storyboard
and update the Info.plist.xml
with the following
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<!--
<key>UIRequiresFullScreen</key>
<true/>
-->
Version of LibGDX and/or relevant dependencies
- Libgdx 1.9.11
- Robovm 2.3.7
Logging
I’ve added logging to the public void resize(int width, int height)
callback
## App start
Resize 2388 1620
Planned content area: 0, 0, 2388, 1580
## Enter splitscreen with 50:50 split
Resize 2388 1620
Planned content area: 0, 0, 2388, 1580
I would expect that libgdx reports the smaller screen size after the screen has been split. Any ideas about this issue or is this mode not even supported?
Please select the affected platforms
- [X ] iOS (robovm)
Issue Analytics
- State:
- Created 4 years ago
- Comments:6 (2 by maintainers)
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Top GitHub Comments
Looks good so far, I’ve tested it on ios 14. I still want to test it on ios 9 to make sure it’s properly backwards compatible
Sure, I’ll test it tomorrow. The code itself looks good