ObjectMap is broken
See original GitHub issueIssue details
To start: Everything works fine with LibGDX 1.9.10 (just tested) and it worked fine with 1.9.11-SNAPSHOT until a few days ago, this definately is a “new” 1.9.11-SNAPSHOT problem.
My IDE just updated to the latest LibGDX 1.9.11-SNAPSHOT, and now my AssetLoader doesn’t load some assets any more. The tasks are empty, but the asset is nowhere to be found (checked via breakpoint-debugging before unloading the asset, after AssetManager.finishLoading()).
Reproduction steps/code
I would have to upload my whole repo which I don’t want to actually, but I get the problem only with the (new) snapshot, everything worked well a few days ago.
Version of LibGDX and/or relevant dependencies
1.9.11-SNAPSHOT
Stacktrace
My stacktrace will not help but here it is anyway
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: config/worldMap.data
at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:232)
at de.creutzenberg.towerdefence.framework.assets.TCAssetManager.unload(TCAssetManager.java:528)
at de.creutzenberg.towerdefence.framework.Global.initializeAndUnloadGameFiles(Global.java:146)
at de.creutzenberg.towerdefence.TCGame.initializeAndUnloadBasicStuff(TCGame.java:159)
at de.creutzenberg.towerdefence.ScreenManager.switchToNextScreen(ScreenManager.java:204)
at de.creutzenberg.towerdefence.framework.ATCScreen.render(ATCScreen.java:117)
at de.creutzenberg.towerdefence.TCGame.render(TCGame.java:198)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Please select the affected platforms
Only tested and veryfied on:
- Windows
Issue Analytics
- State:
- Created 4 years ago
- Comments:5 (5 by maintainers)
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Top GitHub Comments
Working on it, this seems to be fine with the same fix as LongMap in #5930 . Change LoC for each file are small, hopefully this can be PRed OK.
it might be the same issue as #5929 FYI there was big changes in libgdx ObjectMap and such recently, some fixes are on the way.