What is the right why to limit max fps on Android?
See original GitHub issueIssue details
What is the right why to limit max fps on Android?
Reproduction steps/code
I want to limit max fps on Android, if I Thread.sleep(ms)
in render()
, fps is unstable, what is the right why?
Version of libGDX and/or relevant dependencies
latest
Please select the affected platforms
- Android
- iOS
- HTML/GWT
- Windows
- Linux
- macOS
Issue Analytics
- State:
- Created 2 years ago
- Comments:7 (4 by maintainers)
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Top GitHub Comments
Thanks a lot ! @obigu
I want people who don’t pay to use low fps, such as 45, 30
Only support Android 11 doesn’t looks great
If use
Thread.sleep()
,Gdx.graphics.framesPerSecond
will keep jumping(The value keeps changing)I’ve added a feature request label to keep it open until we add the mechanism to provide the preferred refresh rate on Android.
We can continue the conversation about why you see this refresh rate on your tests on Discord.