Feature request: Stepped hatch rate
See original GitHub issueWith a constantly increasing load due to a constant hatch rate, the server doesn’t have time to steady-state and produce stable statistics.
I would love to be able to specify a locust population that:
- increases to a certain level (at the specified hatch rate),
- remains at that level for a specified time,
- increases to the next level,
- remains at that level for a specified time,
- and so on until the specified population is reached.
I think you would need two more parameters, in addition to hatch rate and number of locusts: population_step and time_between_steps.
It would make the population grow like this:
| _________ _
| ___/ _| population step
| ___/
|___/_______________
|__| time between steps
Instead of like this:
| __________
| /
| /
|___/____________
Issue Analytics
- State:
- Created 9 years ago
- Reactions:1
- Comments:7 (3 by maintainers)
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Top GitHub Comments
Found out that hatch rate may be set to float value so to get one user per 10 sec hatch rate 0.1 can be set. Maybe it will be helpful for somebody
I would like to be able to set up a test run that will gradually increase load until the server hits its limits. At the moment, finding the maximum capacity of the server takes multiple sequential test runs with different numbers of locusts. Stepped hatching would allow a single test run to provide multiple loads in a single unattended test, sequentially, with time for the server to steady-state in-between. For reference, I’m using New Relic to monitor the results so I’m not focussed on extracting the statistics from Locust.
On 12 July 2014 23:59, Joakim Hamrén notifications@github.com wrote: