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Blender 2.81a exported model deformed

See original GitHub issue

When exporting from Blender 2.81a, and the latest exporter, to use in Quake, the animations are exported but the model is deformed.

Deformed Demon

It looks and works fine in the editor, but I don’t actually know if there are issues with the blend file.

demon.zip

Exported using this animation string: stand:0:13,walk:0:7,run:0:5,jump:0:10,pain:0:5,die:0:9,attack:0:13

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:6 (2 by maintainers)

github_iconTop GitHub Comments

2reactions
q009commented, Jun 27, 2020

@shakesoda cheers for the tip, just made a PR for this

1reaction
shakesodacommented, Jun 5, 2020

fwiw, this is very much an exporter bug. it would have to do something to this effect to apply modifiers without the armature interfering https://github.com/excessive/iqm-exm/blob/master/blender-2.80/exm_export.py#L1127-L1141

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