Blender 2.81a exported model deformed
See original GitHub issueWhen exporting from Blender 2.81a, and the latest exporter, to use in Quake, the animations are exported but the model is deformed.
It looks and works fine in the editor, but I don’t actually know if there are issues with the blend file.
Exported using this animation string: stand:0:13,walk:0:7,run:0:5,jump:0:10,pain:0:5,die:0:9,attack:0:13
Issue Analytics
- State:
- Created 3 years ago
- Comments:6 (2 by maintainers)
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Top GitHub Comments
@shakesoda cheers for the tip, just made a PR for this
fwiw, this is very much an exporter bug. it would have to do something to this effect to apply modifiers without the armature interfering https://github.com/excessive/iqm-exm/blob/master/blender-2.80/exm_export.py#L1127-L1141