[40K] Abaddon the Despoiler throws java.lang.ClassCastException
See original GitHub issue[[Abaddon the Despoiler]]
Game exception occurred: java.lang.ClassCastException: mage.cards.c.CourtOfIre cannot be cast to mage.game.stack.StackObject
Server version: 1.4.52-V1-beta1 (build: 2022-08-31 09:55)
mage.cards.a.AbaddonTheDespoilerPredicate.apply(AbaddonTheDespoiler.java:76)
mage.filter.predicate.Predicates$AndPredicate.lambda$apply$0(Predicates.java:152)
java.util.stream.MatchOps$1MatchSink.accept(MatchOps.java:90)
java.util.ArrayList$ArrayListSpliterator.tryAdvance(ArrayList.java:1361)
java.util.stream.ReferencePipeline.forEachWithCancel(ReferencePipeline.java:126)
java.util.stream.AbstractPipeline.copyIntoWithCancel(AbstractPipeline.java:499)
java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:486)
java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:472)
java.util.stream.MatchOps$MatchOp.evaluateSequential(MatchOps.java:230)
java.util.stream.MatchOps$MatchOp.evaluateSequential(MatchOps.java:196)
java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
java.util.stream.ReferencePipeline.allMatch(ReferencePipeline.java:521)
mage.filter.predicate.Predicates$AndPredicate.apply(Predicates.java:152)
mage.filter.FilterImpl.match(FilterImpl.java:38)
mage.abilities.effects.GainAbilitySpellsEffect.apply(GainAbilitySpellsEffect.java:54)
mage.abilities.effects.ContinuousEffectImpl.apply(ContinuousEffectImpl.java:115)
mage.abilities.decorator.ConditionalContinuousEffect.apply(ConditionalContinuousEffect.java:100)
mage.abilities.effects.ContinuousEffects.apply(ContinuousEffects.java:1097)
mage.game.GameState.applyEffects(GameState.java:663)
mage.game.GameImpl.applyEffects(GameImpl.java:1763)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:4586)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:4532)
mage.game.stack.Spell.resolve(Spell.java:349)
mage.game.GameImpl.resolve(GameImpl.java:1634)
mage.game.GameImpl.playPriority(GameImpl.java:1560)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:132)
mage.game.GameImpl.playTurn(GameImpl.java:1055)
mage.game.GameImpl.play(GameImpl.java:965)
mage.game.GameImpl.start(GameImpl.java:941)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:750)
Issue Analytics
- State:
- Created a year ago
- Comments:13 (9 by maintainers)
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I’m assuming it’s for things like cost reduction effects and abilities like Flash that can change when you are able to cast the spell.
Yea, that class probably needs to be re-worked at some point. I also don’t like how there’s
GainAbilityControlledSpellsEffect
that does essentially the same thing.