App crashes after plugging in charger
See original GitHub issueGear: Samsung GT-i5510 Galaxy, Cyanogenmod 7 (Android 2.3.7) Shader Editor version: 2.8.1 Logcat:
W/ActivityManager( 1717): Permission Denial: Accessing service ComponentInfo{de.markusfisch.android.shadereditor/de.markusfisch.android.shadereditor.service.ShaderWallpaperService} from pid=1717, uid=1000 requires android.permission.BIND_WALLPAPER
E/AndroidRuntime( 2557): java.lang.RuntimeException: Unable to start receiver de.markusfisch.android.shadereditor.receiver.BatteryLevelReceiver: java.lang.SecurityException: Not allowed to start service Intent { cmp=de.markusfisch.android.shadereditor/.service.ShaderWallpaperService (has extras) } without permission android.permission.BIND_WALLPAPER
E/AndroidRuntime( 2557): Caused by: java.lang.SecurityException: Not allowed to start service Intent { cmp=de.markusfisch.android.shadereditor/.service.ShaderWallpaperService (has extras) } without permission android.permission.BIND_WALLPAPER
E/AndroidRuntime( 2557): at de.markusfisch.android.shadereditor.receiver.BatteryLevelReceiver.a(Unknown Source)
E/AndroidRuntime( 2557): at de.markusfisch.android.shadereditor.receiver.BatteryLevelReceiver.onReceive(Unknown Source)
I/WindowManager( 1717): WIN DEATH: Window{407f62a0 de.markusfisch.android.shadereditor/de.markusfisch.android.shadereditor.activity.MainActivity paused=false}
I/ActivityManager( 1717): Process de.markusfisch.android.shadereditor (pid 2557) has died.
W/ActivityManager( 1717): Scheduling restart of crashed service de.markusfisch.android.shadereditor/.service.ShaderWallpaperService in 5000ms
W/WallpaperService( 1717): Wallpaper service gone: ComponentInfo{de.markusfisch.android.shadereditor/de.markusfisch.android.shadereditor.service.ShaderWallpaperService}
I/WindowManager( 1717): WIN DEATH: Window{407f0fd8 de.markusfisch.android.shadereditor.service.ShaderWallpaperService paused=false}
Used wallpaper:
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform vec2 resolution;
uniform float battery;
uniform float time;
uniform vec3 gravity;
void main(void) {
vec2 uv = gl_FragCoord.xy / resolution.xy - 0.5;
const float pi = 3.14;
const float pih = 1.57;
float grot = gravity.y / length(gravity.xy) * pih;
float a = gravity.x > 0.0 ? grot : pi - grot;
float b = battery;
vec2 uvr = vec2(
uv.x * cos(a) - uv.y * sin(a),
uv.x * sin(a) + uv.y * cos(a)
);
float t = time;
float c = ((uvr.y+ 0.5)/b + 1.0 - 1.0/b + sin(t) *uvr.x*0.2);
float cs = abs(sin(t)) * c;
float cr = (1.0 - 2.0 * b) * cs;
float cg = b * cs;
gl_FragColor = vec4(cr, cg, 0.0, 1.0);
}
This app is amazing by the way 😃
Issue Analytics
- State:
- Created 6 years ago
- Comments:9 (4 by maintainers)
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You’re going to dislike this, but I plugged my phone in this afternoon, checked on it this evening and it looks like this is persisting. I got a week’s worth of live wallpaper though, so it’s not resetting daily which is nice. I’ll keep you posted.
Good to know! Thanks for reporting! Let’s hope it stays that way.