Transitioner animation incomplete
See original GitHub issueHi there. I am using the toolkit in one of my projects and lately came to a strange problem with transitioner control and hoped somebody could help me out figuring whats going on. So i have a transitioner with two slides. The current slide is changed by binding defined in its style like this
<Style TargetType="md:Transitioner">
<Setter Property="SelectedIndex"
Value="1" />
<Style.Triggers>
<DataTrigger Binding="{Binding UserLoginViewModel.IsUserLoggedIn}"
Value="True">
<Setter Property="SelectedIndex"
Value="0" />
</DataTrigger>
<DataTrigger Binding="{Binding UserLoginViewModel.IsUserLoggedIn}"
Value="Fase">
<Setter Property="SelectedIndex"
Value="1" />
</DataTrigger>
</Style.Triggers>
</Style>
</md:Transitioner.Style>
The animations works correctly in most cases but on some machines animation is triggered and not completed , so transition is stuck somewhere in between the change. The strange thing is that clicking on the UI causing the transition to start/continue. I dont have any other code to control the transition just the binding.
I am using the 2.4.1.1101 version of dll. Any ideas?
Issue Analytics
- State:
- Created 5 years ago
- Comments:11 (4 by maintainers)
Top Results From Across the Web
Are Eula's normal attack animations unfinished?
She seems to be missing a transition animation between her first and second normal attacks. I couldn't figure out what was going on...
Read more >Animation Transition rule does not automatically appear
The transition rule, between two animations, does not appear when I join up two states, only after I have right clicked.
Read more >unity game engine - Animation is not being transitioned
Your animator is missing the "forward left"/"forward right" animations. You just added "idle" and "Movement".
Read more >Animations and Transitions - Win32 apps
For example, it's acceptable if an animation or transition ... and displaying an incomplete list or progress feedback would feel much slower ...
Read more >[QUESTION] How to Delay Children Animations with ...
It seems that staggerChildren does not work when transitioning from initial -> animate variants, but when you change the value of animate to ......
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
@Keboo it is also reproducible in the demo. To trigger it (let’s call them
TransitionerSlide A
andTransitionerSlide B
:TransitionerSlide A
begins sliding away andTransitionerSlide B
begins to slide into view.TransitionerSlide B
begins to slide away andTransitionerSlide A
begins to slide into view.TransitionerSlide A
is still actually doing its sliding away transition, then on its completion then itTo do this in the demo, when you click the first transition, then quickly Tab then Enter. To fix the demo (first two slides) this seems to be required: https://github.com/jespersh/MaterialDesignInXamlToolkit/commit/f5af2c3a83fdb56c5413811aad093e52c11d0d64
It might be required to look through all the
Completed
handlers and disable them if it is suddenly the current slide.Ok, the test project is ready.
Client.zip