[Bug]: Particles not loading on mobile devices
See original GitHub issueContact Details
No response
What happened?
Everything is up and running properly on desktop, but when I switch to an iPad Min 2 or iPhone 7, the particles fail to load. I should note, I’m running the same functions as in the README - particlesInit and particlesLoaded. The particlesInit function prints to the console fine, but instead of particlesLoaded printing to the console, I get this error -
Unhandled Promise Rejection: TypeError: element.addEventListener is not a function. (In ‘element.addEventListener(event, handler, addOptions)’, ‘element.addEventListener’ is undefined)
The error traces to the commented line in this function -
function manageListener(element, event, handler, add, options) {
if (add) {
let addOptions = {
passive: true
};
if (typeof options === "boolean") {
addOptions.capture = options;
} else if (options !== undefined) {
addOptions = options;
}
//specifically, this line below
element.addEventListener(event, handler, addOptions);
} else {
const removeOptions = options;
element.removeEventListener(event, handler, removeOptions);
}
}
Version
1.36.0
Which library are you using?
React.js (react-tsparticles, react-particles-js)
tsParticles Configuration
const particlesInit = (main) => {
console.log(main);
};
const particlesLoaded = (container) => {
console.log(container);
};
return (
<Particles
init={particlesInit}
loaded={particlesLoaded}
options={{
background: {
color: {
value: "#0d47a1",
},
},
fpsLimit: 60,
fullScreen: {
enable: true
},
interactivity: {
events: {
onClick: {
enable: true,
mode: "push",
},
onHover: {
enable: true,
mode: "repulse",
},
resize: true,
},
modes: {
bubble: {
distance: 400,
duration: 2,
opacity: 0.8,
size: 40,
},
push: {
quantity: 4,
},
repulse: {
distance: 200,
duration: 0.4,
},
},
},
particles: {
color: {
value: "#ffffff",
},
links: {
color: "#ffffff",
distance: 150,
enable: true,
opacity: 0.5,
width: 1,
},
collisions: {
enable: true,
},
move: {
direction: "none",
enable: true,
outMode: "bounce",
random: false,
speed: 6,
straight: false,
},
number: {
density: {
enable: true,
value_area: 800,
},
value: 80,
},
opacity: {
value: 0.5,
},
shape: {
type: "circle",
},
size: {
random: true,
value: 5,
},
},
detectRetina: true,
}}
/>
</div>
);
What browsers are you seeing the problem on?
Chrome, Safari
Relevant log output
No response
Code of Conduct
- I agree to follow this project’s Code of Conduct
Issue Analytics
- State:
- Created 2 years ago
- Comments:5 (2 by maintainers)
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Updated to iOS 15 and works perfectly now, so that must’ve been it. Thanks, Matteo!
I have to check which features are not supported in iOS 12, maybe some of them is breaking.