Unable to join channel
See original GitHub issueI copied the implementation using websocket-sharp from the integration test folder.
I’m able to connect to the websocket server with socket.Connect
, but when try to join a channel with
var roomChannel = socket.MakeChannel("tester:phoenix-sharp");
roomChannel.On(Message.InBoundEvent.phx_close, m => closeMessage = m);
roomChannel.On("after_join", m => afterJoinMessage = m);
roomChannel.Join(params)
.Receive(Reply.Status.Ok, r => okReply = r)
.Receive(Reply.Status.Error, r => errorReply = r);
nothing happens. It doesn’t raise an error on the server or client side.
Does anybody know what could be happening? I’m using JSON.net.
Issue Analytics
- State:
- Created 4 years ago
- Comments:7 (3 by maintainers)
Top Results From Across the Web
unable to join channel (not using secure connectio
'unable to join channel (not using secure connection)' I saw there was a newer version of MIRC so I downloaded that and re-booted...
Read more >Unable to join channel. maximum number of channel - 10017
i see this problem happened sep 2019 and was closed after the devs fixed, i am now getting as at july 2021 i...
Read more >Unable to Join Because Wi-Fi Channels in Use by Several ...
Unable to Join Because Wi-Fi Channels in Use by Several Other Networks · First try to restart · Turn Location Services off and...
Read more >Can't join grouping channel? : r/2007scape
I've been trying to join the Shield of Arrav grouping chat-channel since last night. I got a few messages saying that the group...
Read more >Having Trouble Joining The Membership? Here's The Fix.
Thanks, Bryan Help Gun Owners of America defend your right to keep and bear arms: https://www.gunowners.org/ You can support this channel ...
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
THAT WAS THE ISSUE. Thank you so much and sorry for wasting your time. Do you know why this this wasn’t actually raising an exception in the unity3d debugger? It makes no sense, the console was just empty. But removing the
throw new NotImplementedException();
allows me to join a channel.Is something swallowing this exception somewhere? Looks like websocketsharp catches it and sends some error somewhere?
I think it’s part of the WebSocketSharp implementation. Many network/websocket implementations in C# swallow callback exceptions, since they shouldn’t crash the network code, I’ve seen it with BestHTTP.
Glad it was resolved! Thanks for using this library 🚀