Enhancment Request: worn/inventory
See original GitHub issuehello i see you have
player:NAME(REGEX), npc:NAME(REGEX), entityname:NAME(REGEX), helditem:MATERIALNAME(REGEX), group:GROUPNAME(EXACT), event:pvp/pvnpc/pve
what about the items on players like armor/hats ? and inventory items?
Issue Analytics
- State:
- Created 7 years ago
- Comments:8 (4 by maintainers)
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Try this:
In particular, the else block. Optionally throw in a
sentinel forgive
inside the else block as well to make sure all combat ceases. If you want them to be able to stop the moment the player gives up their illegal items, changeon enter proximity:
toon move proximity:
You should probably supplement your Sentinel NPCs with a Denizen script then. http://wiki.citizensnpcs.co/Denizen
Something like this: