Sentinel slow pathing + hitting with shield/not blocking
See original GitHub issuePlease fill in the three slots below (with EXACT copy-pastes or screenshots!)… –>
The output of command /version
on my server is: (PLEASE FILL IN)
Paper git-Paper-88 (1.17.1)
The output of command /version citizens
on my server is: (PLEASE FILL IN)
2.0.28 - snapshot (2341)
The output of command /version sentinel
on my server is: (PLEASE FILL IN)
2.3.0 - snapshot (416)
A pastebin.com link to my (full!) Sentinel/config.yml
file is: (PLEASE FILL IN)
https://pastebin.com/naJKSrPL
https://pastebin.com/pcn1RH9d https://streamable.com/4ddscf
I have two issues with sentinels - first they move slowly, as seen on the video, when pathing. Second they don’t block with shield but instead use it to hit with it.
Issue Analytics
- State:
- Created 2 years ago
- Comments:9 (4 by maintainers)
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0.6
is the value that gets used for shield blocking movement speed. This value shouldn’t in theory persist ever, even if you bug it, as it uses the temporary (local) navigator parameters, not the global/default params… however I think it might be possible that the default might get mistakenly modified if pathfinding fails while holding a shield? The above commit will catch and block that from happening if it can/does. I believe if you just/npc speed 1
on that NPC it should set it back.(Also that extra decimal is just a bug with how java handles numbers sometimes)
@mcmonkey4eva Okay thanks for all the work on this!
I have managed to find the cause of this today after all. For some reason, and maybe you will have more idea of where that comes from, the speedmodifier in navigator was set to speedmodifier: ‘0.6000000238418579’. Which caused the slow movement even though they had citizen and sentinel movespeed set to 1+. I am not sure if that’s something I’ve messed up early on, because it’s a number I would certainly not set myself manually.