Autoplay memory usage
See original GitHub issueIs this a bug report, a feature request, or a question?
This is a question.
When I am using autoplay={true}
, the memory usage keeps growing and it is making jumps.
When I am using autoplay={false}
, the memory usage is stable (above second part) but every time I slide an item, the memory increases as following. I am using PureComponent for each slide. Anyone face this problem before? When I left the app opened for a few hours, it gets to 1 - 2GB memory usage.
Have you followed the required steps before opening a bug report?
(Check the step you’ve followed - put an x
character between the square brackets ([]
).)
- [] I have read the guidelines regarding bug report.
- I have reviewed the documentation in its entirety, including the dedicated documentations 📚.
- I have searched for existing issues and made sure that the problem hasn’t already been reported.
- I am using the latest plugin version.
- [] I am following the issue template closely in order to produce a useful bug report.
Have you made sure that it wasn’t a React Native bug?
Yes.
Environment
Environment: React: 16.9.0 React native: 0.61.4 react-native-snap-carousel: 3.8.4
Target Platform: iOS Simulator (13.2.2)
Issue Analytics
- State:
- Created 4 years ago
- Comments:6 (1 by maintainers)
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Hey @Aung-Myint-Thein, how are you doing it now?
Sorry, please allow me to advertise for my open source library! ~ I think this library react-native-reanimated-carousel will solve your problem. It is a high performance and very simple component, complete with React-Native reanimated 2