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Can't import HoloToolKit into the latest version of Unity 2017.2.0f3? How to import properly?

See original GitHub issue

Hey guys,

Just recently began developing mixed reality applications with Unity for the HoloLens.

Initially, I began developing the application in Unity 5.4.0f1 HTP version which successfuly built a Visual Studio file, but then realized for more fuctionalities and interaction such as voice recognition, I would need the HoolToolKit for Unity.

Tutorials on how to successfuly import the holotoolkit aren’t that common but still I have honestly followed every tutorial but still get errors.

Regarding the latest version of Unity, or at least 2017.2.1, how do I successfuly import the holotoolkit? For now I keep getting errors

#Unsupported DDS file.
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()

#Removing Assets/HoloToolkit/UX/Resources/Models/Cursor/Cursor_move/CursorRing.fbm/templates because the asset does not exist
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()

Note: These errors can be removed after clearing the console. Should I ignore these?

Once I download the mixedrealitytoolkit-unity folder from github. Which folders and files do I drag and drop into the assets folder? Do I drag and drop the entire folder? Do I then rebuild, repackage, etc what shall I do, please help 😦

Kind Regards,

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:19 (4 by maintainers)

github_iconTop GitHub Comments

2reactions
tezeliacommented, Nov 20, 2017

It works now guys, thanks, I downloaded the 1.2 version as instructed then copy pasted these files directly into the assets of my project

  • HoloToolKit
  • HoloToolKit.meta
  • mcs.rsp
  • mcs.rsp.meta

Works fine now 😃

2reactions
StephenHodgsoncommented, Nov 17, 2017

It’s the build window trying to access the wifi adapter and failing. It’s just not implemented.

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