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MSBuild error (code=1)

See original GitHub issue

I’m attempting to deploy my app from Unity to HL and getting this error with no explanation:

MSBuild error (code = 1) UnityEngine.Debug:LogError(Object) HoloToolkit.Unity.BuildDeployTools:BuildAppxFromSLN(String, String, Boolean, String, String, Boolean, Boolean) (at Assets/HoloToolkit/Build/Editor/BuildDeployTools.cs:253) HoloToolkit.Unity.BuildDeployWindow:BuildAll(Boolean) (at Assets/HoloToolkit/Build/Editor/BuildDeployWindow.cs:650) HoloToolkit.Unity.<OnGUI>c__AnonStorey0:<>m__0() (at Assets/HoloToolkit/Build/Editor/BuildDeployWindow.cs:181) UnityEditor.EditorApplication:Internal_CallDelayFunctions()

Any thoughts? I just updated to the toolkit release for Unity 2017.1.1f1 because I thought it was supposed to fix MSBuild issues.

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:9 (4 by maintainers)

github_iconTop GitHub Comments

2reactions
StephenHodgsoncommented, Sep 11, 2017

Unless you can get reproducible steps for the error coming from something in the toolkit, I’d leave this closed.

The activation request is because your certificate is either expired or needs to be updated via player settings.

2reactions
shllybkwrmcommented, Sep 11, 2017

Thanks, that allowed me to build successfully in Unity. It seems like my VS17 install was missing part of the Windows 10 SDK that it didn’t notify me about earlier. I’ll complete the install and report back if that fixes my issues.

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