Shader Warning for Custom/Unlit_glass_button
See original GitHub issueShader warning in 'Custom/Unlit_glass_button': Output value 'vert' is not completely initialized at line 62 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA
Issue Analytics
- State:
- Created 7 years ago
- Comments:6 (3 by maintainers)
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Top GitHub Comments
And yeah I agree it seems unnecessary - it’s a maintenance cost. Also doesn’t look like it respects the near plane fade.
This is also a shader specific to a test scene and in the Tests/Shaders folder. Is it needed to show off the actual test scene functionality? Is it something we’d want to move to the HoloToolkit namespace and ship? It seems unnecessary to me to add textures, materials, shaders, etc. just for test scenes, but I’m curious what others think.