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Particle not showing on Android, while on editor it works

See original GitHub issue

I am using Canvas with Render mode- Screen Space - Overlay I also have a camera set to Solid Color (black) and Culling Mask is Everything, if that matters. Added a particle into the Canvas as a child, and added UIPartcile and pressed FIX to update Particle Children, everything works perfectly in Editor, while on Android i do not see the particle. untitled-4

There are no LOG errors - which means it’s not shaders or material missing. I guess it just shows up but hidden for some reason.

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:21 (12 by maintainers)

github_iconTop GitHub Comments

1reaction
ColorTwistcommented, Dec 29, 2018

Here are the results: Before using your fix:

  1. With project i sent you, it did fix it by disabling ParticleSystem.Renderer
  2. With my project that has more complex particle with children, it partly fixed, some showed, some didn’t.

After updating UIParticles fix: It worked with my project and the more complex particle (with children)! You are genius 😃

Will do more tests soon. I am curious what was the issue.

1reaction
dvillasecacommented, Dec 28, 2018

We had a similar problem Seem like the UIParticle Graphic is not setting itself dirty sometimes on android, by forcing setdirty on the UpdateMesh function everything works fine, but idk what is the performance impact

edit: don’t do this, it generates tons of garbage

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