Particle not showing on Android, while on editor it works
See original GitHub issueI am using Canvas with Render mode- Screen Space - Overlay
I also have a camera set to Solid Color (black) and Culling Mask is Everything, if that matters.
Added a particle into the Canvas as a child, and added UIPartcile and pressed FIX to update Particle Children, everything works perfectly in Editor, while on Android i do not see the particle.
There are no LOG errors - which means it’s not shaders or material missing. I guess it just shows up but hidden for some reason.
Issue Analytics
- State:
- Created 5 years ago
- Comments:21 (12 by maintainers)
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Here are the results: Before using your fix:
After updating UIParticles fix: It worked with my project and the more complex particle (with children)! You are genius 😃
Will do more tests soon. I am curious what was the issue.
We had a similar problem Seem like the UIParticle Graphic is not setting itself dirty sometimes on android, by forcing setdirty on the UpdateMesh function everything works fine, but idk what is the performance impact
edit: don’t do this, it generates tons of garbage