Texture sheet animation module Sprite mode not working
See original GitHub issueDescribe the bug Texture sheet animation module Sprite mode not working, hole texture of a multi-packed sprite is shown.
To Reproduce Steps to reproduce the behavior:
- Set particle system sheet animation module on, mode to
sprite
- Assign several sprites from a multi-packed spritesheet.
- UI particle set animatable properties to
_MainTex_ST
- Playback, whole spritesheet shown instead of sprite.
Environment (please complete the following information):
- Version [3.0.0-preview.11]
- Platform: [e.g. Editor(Windows)]
- Unity version: [e.g. 2020.1.0b8]
Additional context
Digging through the code, I found that UIParticle.cs
will set textureSheet.uvChannelMask
https://github.com/mob-sakai/ParticleEffectForUGUI/blob/b0e2688c38a695c301be85ce9542d154a94627a2/Scripts/UIParticle.cs#L93
comment out this line works for me.
Issue Analytics
- State:
- Created 3 years ago
- Comments:8 (4 by maintainers)
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I did it! 👍 This API solves the issue!
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Thank you!