TMP Pro error
See original GitHub issueHi @mob-sakai Did you get this issue
Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array.
UnityEngine.Mesh:set_vertices(Vector3[])
TMPro.TextMeshProUGUI:GenerateTextMesh() (at Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_UGUI_Private.cs:4070)
TMPro.TextMeshProUGUI:OnPreRenderCanvas() (at Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_UGUI_Private.cs:1656)
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) (at Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextMeshProUGUI.cs:209)
UnityEngine.Canvas:SendWillRenderCanvases()
Issue Analytics
- State:
- Created 4 years ago
- Comments:6 (3 by maintainers)
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I am having this issue as well. It seems to happen a lot when the TextMeshPro with UIShadow is a child of a gameobject with ContentSizeFitter and a LayoutGroup.
TMP shadow/outline effect doesn’t seem to work with bitmap fonts, no that’s not an option.
TMPP Outline is not good as your. I hope you can somehow fix in soon