Isosurface Representation Quality
See original GitHub issueHey,
For isosurface representations, when I am changing the quality levels, I am not noticing much change in the actual representation. Between the highest
and lowest
quality, it seems that the only change is possibly lighting or a slight smoothing (see the screenshots). The first is using lowest
quality and the second screenshot is using highest
quality.
With NGL, I was able to use the smooth
property to make the volume more rounded and without the sharp angles seen. Is there something similar in Molstar?


Issue Analytics
- State:
- Created 2 years ago
- Comments:8 (4 by maintainers)
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@iainmaryanow
This is weird, trying gaussian surface for ligand in 4KTC:
Lower quality:
High quality:
Can you please share the data/code you are using for this?
@stefdoerr This seems like a difference between Gaussian and Molecular Surface:
Gaussian:
Molecular Surface:
Yes, don’t worry about it for now since it seems like it mostly happens just on my machine and it’s not even fully consistent, I sometimes have issues replicating it. I have a GeForce MX250 which seems to hit 100% usage when hovering (for both viewers). Anyway, thanks for the info! I will for sure also compare your own viewer because it might be related to our setup.