Please update manifests for APK build per feedback from Oculus Store checker
See original GitHub issueHardware
Oculus Go
Steps to Reproduce
Upload oculusvr-release-signed apk from TC group ID EAl9SPtYTTevknbQ9zgg5A to store.
Current Behavior
Errors generated during APK validation (see details below).
Expected Behavior
No errors in APK validation
Possible Solution
@bluemarvin Do you have some time to make these changes to the manifest for the Oculus builds? I’m happy to do it otherwise. Would like to do this so we can test out Alpha channel builds.
Error Logs and Stack Traces
Exclude from Recents (android:excludeFromRecents in AndroidManifest.xml) must be set to true.
APK launch mode is singleInstance, but must be singleTask (android:launchMode in AndroidManifest.xml).
APK main activity intent filter set to android.intent.category.LAUNCHER, but must be android.intent.category.INFO. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
APK main activity intent filter set to android.intent.category.MULTIWINDOW_LAUNCHER, but must be android.intent.category.INFO. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
APK main activity intent filter set to android.intent.category.APP_BROWSER, but must be android.intent.category.INFO. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
APK main activity intent filter set to android.intent.category.DEFAULT, but must be android.intent.category.INFO. Your app must only appear in Oculus Home. It must not appear in the phone’s launcher.
Issue Analytics
- State:
- Created 5 years ago
- Comments:7 (5 by maintainers)

Top Related StackOverflow Question
I’ll try and get it done today.
All that remains is to use a different AndroidManifest.xml for debug vs release builds. Probably less than a days worth of work.