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infinite loading screen on oculus quest

See original GitHub issue

When I try the example on my Oculus Quest (Firmware 14) I get stuck in an infinite loading screen. Connecting the Chrome-Debugger reveals that the gameloop is running, but it seems that the frame is not rendered properly.

One issue I found is that on line 319 in webxr.js this.xrDisplay.submitFrame(); xrDisplay cannot be found (maybe a relic from webvr?)

Thank you for your help!

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Reactions:2
  • Comments:10 (4 by maintainers)

github_iconTop GitHub Comments

1reaction
fernandojsgcommented, Apr 1, 2020

Hi! indeed one of the issues is that there was that this.xrDisplay.submitFrame(); left from the WebVR implementation 😃 I believe another problem could be regarding the windows.rAF call, as that was running previously even if you are inside VR when using the previous WebVR API, but on WebXR the window.rAF is disabled when entering VR, so probably that freezes the Unity execution. I’ll try to take a look at the code to see if it’s something easy to fix or not as I was not involved on the conversion to WebXR. @De-Panther thanks for the hints, I’ll try to look into these too! 😃

0reactions
De-Panthercommented, Apr 5, 2020

Those are good news. Is there a place to talk about future updates for this repo? (not a single suggestion or a feature request) I have some directions in which I wanted to take my repo, but if they are all aligned, there’s might no need to work on two different ones.

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