a problem about buffergeometry flatShading:true
See original GitHub issueI have producted a buffergeometry with the great js-lab.and,i set the material as new THREE.MeshLambertMaterial({flatShading:true});
,but,i found it didn’t work.oh,hoping somebody can help me!
Issue Analytics
- State:
- Created 5 years ago
- Comments:11 (3 by maintainers)
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Top GitHub Comments
Sry, the question was overlooked. I’ve added an answer with a live example and a reference to #7130.
Here is the link to the forum: https://discourse.threejs.org/