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a problem about buffergeometry flatShading:true

See original GitHub issue

I have producted a buffergeometry with the great js-lab.and,i set the material as new THREE.MeshLambertMaterial({flatShading:true});,but,i found it didn’t work.oh,hoping somebody can help me!

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:11 (3 by maintainers)

github_iconTop GitHub Comments

2reactions
Mugen87commented, Aug 30, 2018

Sry, the question was overlooked. I’ve added an answer with a live example and a reference to #7130.

2reactions
Mugen87commented, Jun 27, 2018

Here is the link to the forum: https://discourse.threejs.org/

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