question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

BindAttributeLocation warning messages

See original GitHub issue

getting warning messages:

gl.getProgramInfoLog() WARNING: Could not find vertex shader attribute 'position' to match BindAttributeLocation request.

from examples/webgl_rtt.html

Might be related this commit…? 515dadad34835fff6cfd5c8750fbc6444c036372

Issue Analytics

  • State:closed
  • Created 10 years ago
  • Comments:14 (10 by maintainers)

github_iconTop GitHub Comments

1reaction
neoRileycommented, Feb 27, 2014

LOL you have no idea how nerdy…I’ll ping you when the project is released, and you’ll know why 😉

I love the render.context override! thanks for that. I was overriding console[“error”] and turning that on and off as I went 😉

1reaction
mrdoobcommented, Feb 27, 2014

Super sketchy solution, but you can always do this… 😛

renderer.context.getProgramInfoLog = function () { return '' };
Read more comments on GitHub >

github_iconTop Results From Across the Web

WARNING: Could not find vertex shader attribute ...
Hi,. I have a very simple pair of shaders. After creating a program with them, glGetProgramInfoLog gives this warning: WARNING: Could not find...
Read more >
Could not find vertex shader attribute 'normal' to match ...
I am working on a particle system and I have a weird error that I can ... shader attribute 'color' to match BindAttributeLocation...
Read more >
Output of vertex shader 'colorVarying' not read by fragment ...
The error message tells you what's wrong. In your vertex shader you say: attribute vec4 color;. But then down below you also have...
Read more >
QOpenGLShaderProgram Class | Qt OpenGL
Returns true if the shader has been registered or, in the non-cached case, compiled successfully; false if there was an error. The compilation...
Read more >
Could not find vertex shader attribute 'vs_in1' - WineHQ
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request. fixme: ...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found