Camera animation [startPos - endPos] with THREE.PathControls
See original GitHub issueHi,
I am trying to understand if I can use THREE.PathControls to animate camera position in this scenario: basically I have a startPosition and an endPosition and the animation should be on a straight line without changing the orientation of the camera.
I also need to be notified when the animation ends with an event in order to set up a few other things.
Is THREE.PathControls the right component to use or three.js has something which is a better fit for this task?
Thanks
Issue Analytics
- State:
- Created 11 years ago
- Comments:6 (1 by maintainers)
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a changed TWEEN function name delivers error :
using the above sample code.
The cause is the fact that TWEEN.Easing.Sinusoidal.EaseInOut is renamed to TWEEN.Easing.Sinusoidal.InOut
Easy one, but knowing this may help…
Thanks for the great tip, worked really well. Below how I did it: