Failed to execute 'linearRampToValueAtTime' on 'AudioParam'
See original GitHub issueWhat in the world causes this error on the .animate() method ? 😦
"three": {
"version": "0.120.1",
"resolved": "https://registry.npmjs.org/three/-/three-0.120.1.tgz",
"integrity": "sha512-ktaCRFUR7JUZcKec+cBRz+oBex5pOVaJhrtxvFF2T7on53o9UkEux+/Nh1g/4zeb4t/pbxIFcADbn/ACu3LC1g=="
},
Failed to execute 'linearRampToValueAtTime' on 'AudioParam': The provided float value is non-finite.
at AudioListener.updateMatrixWorld (three.module.js?5a89:42648)
at Object3D.updateMatrixWorld (three.module.js?5a89:6982)
at Scene.updateMatrixWorld (three.module.js?5a89:6982)
at WebGLRenderer.render (three.module.js?5a89:25548)
at VueComponent.animate (GameCanvas.vue?9d0d:614)
Issue Analytics
- State:
- Created 3 years ago
- Comments:11 (8 by maintainers)
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Top GitHub Comments
So, apparently, the hardware volume buttons on a Surface Book 2 trigger the “mousemove” event?!?!
It’s inside this event that I’m setting pitch and yaw based on the mouse movement… which of course is non-existent since it wasn’t the mouse that triggered the event. The pitch and yaw is later used in a Matrix4.compose which explains where the NaN comes from.
Crazy!
😂